Why we care about AR and VR: A guide for marketers
Martech
MAY 24, 2022
billion by 2028 at a CAGR of 48.6%. billion in 2028 at a CAGR of 44.8%. It can be used to gauge the technique and overall performance of an athlete to help them improve their game. With its significant interactive and engaging learning potential, it’s no surprise that the demand for AR has been exponentially increasing.
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